{"id":1325,"date":"2015-01-02T14:13:13","date_gmt":"2015-01-02T14:13:13","guid":{"rendered":"http:\/\/blog.system11.org\/?p=1325"},"modified":"2015-01-02T14:18:46","modified_gmt":"2015-01-02T14:18:46","slug":"styx-master-of-shadows","status":"publish","type":"post","link":"https:\/\/blog.system11.org\/?p=1325","title":{"rendered":"Styx &#8211; Master Of Shadows"},"content":{"rendered":"<p>Haven&#8217;t written about non-arcade games that much recently, to be honest I thought 2014 was a pretty bad year overall.\u00a0 Lots of broken games, some even worse examples of DLC and in-game currency sales, remakes as far as the eye can see.\u00a0 It was cynical, depressing, indicative of a sick industry which is creaking under the weight of production values.\u00a0 There were a few gems &#8211; the Final Fantasy XIV PS4 client, Sherlock Holmes, Wolfenstein TNO and a bit later in the year &#8211; a goblin restored a little of my faith in games.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1331\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102.jpg\" alt=\"Styx: Master of Shadows_20141220235102\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220235102-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Styx is like a game from another time.\u00a0 If you remember the original Tenchu games you&#8217;ll be in familiar territory, it&#8217;s stealth platforming in its purest form.\u00a0 Styx is a .. troubled goblin, he has a headache and a desire to reach the heart of the world tree for reasons he can&#8217;t even recall.\u00a0 The story is actually much better than I expected, I&#8217;m not going to say too much for fear of spoiling it.\u00a0 It&#8217;s set in the Tower Of Akenash, a vast sprawling labyrinth of a place where humans and elves have an uneasy allience harvesting amber from the tree, a liquid which gives Styx and the elves most of their power while also serving as an addictive drug for humans.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1327\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904.jpg\" alt=\"Styx: Master of Shadows_20141214050904\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214050904-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>To reach the heart you&#8217;ll need to work your way through numerous levels (which tend to get re-used from half way through the game), grouped into chapters in-between which you can restock in Styx&#8217;s hideout.\u00a0 Each level simply gives you a goal (sometimes with optional side missions) and drops you right in to make your own way through.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1328\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601.jpg\" alt=\"Styx: Master of Shadows_20141220212601\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220212601-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Each chapter also has coins scattered through the levels and a relic hidden in one of them which you&#8217;ll have to find based on map clues.\u00a0 Collecting these as well as approaching levels in certain ways, for example without killing anyone or without being detected at all will give you points at the end of the chapter.\u00a0 These points can be used in the hideout to upgrade Styx in various areas from killing techniques to equipment capacity.\u00a0 Each area has 4 possible upgrades, completing these starts to unlock the most powerful upgrades, but it&#8217;s unlikely you&#8217;ll be able to unlock the entire skill tree on your first play.\u00a0 You won&#8217;t be able to abuse the skills too much either, most abilities consume amber and vials are few and far between.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1329\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855.jpg\" alt=\"Styx: Master of Shadows_20141220220855\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220220855-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>What really makes the game work is the freedom on offer.\u00a0 Even faced with the simplest situation of one guard in a room, you could walk up and attack head on (not advised), you could distract or bind him with a clone, drop from a rafter for an aerial kill, sneak around the outside of the room in the shadows for a stealth kill, throw a dagger at him, poison nearby food in the hope that he&#8217;ll eat it, drop a chandalier on his head &#8211; the options are varied.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1330\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323.jpg\" alt=\"Styx: Master of Shadows_20141220221323\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141220221323-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>You really do need to avoid straight up fights at all costs though since Styx can only take a few hits even on default difficulty.\u00a0 Elite bowmen will kill you in a single bolt even if you&#8217;re mid-fight with a guard, knights and elves will kill you instantly, some enemies are immune to daggers and so on.\u00a0 Of course where there&#8217;s a will there&#8217;s a way, and you can be quite inventive.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/V4uxxk7rLw4\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>The enemy AI is pretty good if not spectacular &#8211; if guards see movement they might just be alerted, a bit more and they&#8217;ll come and investigate.\u00a0 If you&#8217;re seen any nearby enemies will be called to alert too and the ease of which Styx can be killed means that in this situation you&#8217;ll want to just escape until the heat is off.\u00a0 Turning invisible is a good way (which consumes a lot of amber), climbing is another, and there are numerous crawl spaces you can run for.\u00a0 Guards also go on alert when discovering dead bodies so it&#8217;s a good idea to hide them in dark corners, drop them into the abyss, dissolve them with acid or find a nice empty cupboard &#8211; unless you want them to be found of course.\u00a0 I found slowly emptying areas and piling the bodies up to be quite effective.\u00a0 Styx is a very troubled goblin after all.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1326\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330.jpg\" alt=\"Styx: Master of Shadows_20141214040330\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141214040330-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>The level layouts really are superb with few forced routes or choke points &#8211; each one is huge and multi layered, in some areas you can almost get a feeling of vertigo hopping around tiny platforms on the outside of a tower.\u00a0 Fortunately the controls and &#8216;stickiness&#8217; of Styx are just about perfect &#8211; if you&#8217;re generally accurate then you can move around the levels quickly, but if you&#8217;re in a rush or get a little too ambitious you can expect to fall.\u00a0 Too far and you&#8217;ll take damage or die instantly &#8211; assuming there&#8217;s a floor at all.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1332\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834.jpg\" alt=\"Styx: Master of Shadows_20141221133834\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221133834-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Overall I&#8217;d say Styx on the PS4 is a nice looking game, we&#8217;re in 30fps territory &#8211; sometimes the engine can get bogged down but it&#8217;s infrequent, there&#8217;s an odd texture loading glitch when you spin the camera quickly which can lead to some colour errors but in normal play you rarely see it.\u00a0 It&#8217;s an overwhelmingly dark game of course being set mostly in the shadows, but the developers added enough light areas to give some relief and contrast.\u00a0 Audio is excellent with atmospheric music (individual musicians getting credit at the end is nice to see) and good voice acting for Styx, while some of the guards can be a little comical at times &#8211; a personal favourite was when one found a body I&#8217;d carelessly left out in the open and shouted &#8216;What the fuck is this madness?&#8217;<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1333\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114.jpg\" alt=\"Styx: Master of Shadows_20141221134114\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114.jpg 1920w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114-300x169.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114-1024x576.jpg 1024w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114-768x432.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/01\/Styx_-Master-of-Shadows_20141221134114-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Problems?\u00a0 A couple &#8211; a few times I did have it hang, but we&#8217;re talking two over the course of the entire campaign and thankfully it didn&#8217;t crash the entire system.\u00a0 Autosaves are few and far between and quite often you&#8217;ll get engrossed in creeping around solving a area, only to die and find yourself a long, long way back.\u00a0 Fortunately you can save at any time, but it doesn&#8217;t make the slow loading time between deaths any more enjoyable, and you will die a lot.\u00a0 The AI can (rarely) break leading to individual soldiers just standing there until you walk within attack range or stranded at scenery they don&#8217;t know how to navigate.<\/p>\n<p>Overall though, if you like stealth platforming you simply can&#8217;t go wrong here.\u00a0 It&#8217;s the exact opposite of the mainstream gaming experience at the moment and I&#8217;d put it alongside Sherlock Holmes as one of the stand-out titles of 2014 which dared to just make the game they wanted without needing to appeal to everyone.\u00a0 Something different.\u00a0 Something that does what it says for a reasonable price.\u00a0 Something that works.\u00a0 Something I enjoyed.<\/p>\n<p>It&#8217;s available on PS4, Xbox One and PC &#8211; and for some reason gaming media seems to be totally unaware of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Haven&#8217;t written about non-arcade games that much recently, to be honest I thought 2014 was a pretty bad year overall.\u00a0 Lots of broken games, some even worse examples of DLC and in-game currency sales, remakes as far as the eye can see.\u00a0 It was cynical, depressing, indicative of a sick industry which is creaking under [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1339,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1325","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1325"}],"collection":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1325"}],"version-history":[{"count":4,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1325\/revisions"}],"predecessor-version":[{"id":1337,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1325\/revisions\/1337"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/media\/1339"}],"wp:attachment":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}