{"id":1587,"date":"2015-06-14T00:25:37","date_gmt":"2015-06-14T00:25:37","guid":{"rendered":"http:\/\/blog.system11.org\/?p=1587"},"modified":"2015-06-14T00:25:37","modified_gmt":"2015-06-14T00:25:37","slug":"new-arrivals-140615","status":"publish","type":"post","link":"https:\/\/blog.system11.org\/?p=1587","title":{"rendered":"New arrivals 14\/06\/15"},"content":{"rendered":"<p>Wasn&#8217;t going to post PCBs again so soon but I just got hold of something I&#8217;m really excited about.\u00a0 So, in order of rarity&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p>Dead Connection &#8211; feels like a game which was out of time, like it should be much older.\u00a0 It&#8217;s a kind of arena based prohibition era shooter with loads and loads of detail in all the scenery and destructable objects.\u00a0 I&#8217;m a sucker for the whole time period.\u00a0 If there was one place and time I could travel back to, it would be America in the late 30s to early 40s.\u00a0 Anyway, cool game.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_dead_connection.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1583\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_dead_connection-300x221.jpg\" alt=\"140615_dead_connection\" width=\"300\" height=\"221\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_dead_connection-300x221.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_dead_connection-768x566.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_dead_connection.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Target Ball &#8211; Yun Sung therefore Korean therefore I needed to buy it.\u00a0 Another pool game with women, except it has possibly the worst ball physics of any of this genre.\u00a0 It&#8217;s as if the balls are all made of granite and the table is covered with tar.\u00a0 The music is also 10-15 second long sample loops.\u00a0 Wretched.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_target_ball.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1586\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_target_ball-300x195.jpg\" alt=\"140615_target_ball\" width=\"300\" height=\"195\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_target_ball-300x195.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_target_ball-768x500.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_target_ball.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Genpei TournaDen &#8211; bizarre and hard to find Namco game with a feudal Japan \/ demon setting.\u00a0 It&#8217;s actually a mishmash of game styles &#8211; there&#8217;s side scrolling and jumping action with small sprites, side scrolling zoomed in fighting in the style of Taito&#8217;s Gladiator, and some overhead sections a bit like Gauntlet without the maze.\u00a0 None of the actual gameplay is particularly polished which is unusual for Namco, but I love the theme and audio.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_genpai_toumaden.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1584\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_genpai_toumaden-300x229.jpg\" alt=\"140615_genpai_toumaden\" width=\"300\" height=\"229\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_genpai_toumaden-300x229.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_genpai_toumaden-768x586.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_genpai_toumaden.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Silver Millennium &#8211; and here it is, one of the crown jewels of my collection.\u00a0 This is an absurdly rare vertical shooter from Korea by Para(dise of amusement).\u00a0 Apparently the reason for the rarity is that not too many were made, they were sold only in Korea, and they all got converted to Pasha Pasha a year later.\u00a0 That&#8217;s all I could find on the subject anyway.\u00a0 In my years of arcade collecting I&#8217;ve seen two of these in total &#8211; one is on ebay recently at a ridiculous $2k, this one was faulty and sold on Yahoo Japan in an open auction.\u00a0 Even with a graphics error I still had to bid past 100k yen&#8230;\u00a0 It arrived with extra problems not mentioned in the auction which were the result of poor soldering from the factory, the graphics fault was some logic in the background tile layer &#8211; fortunately they used functional chip position names which really helped.<\/p>\n<p><a href=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_silver_millennium.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-1585\" src=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_silver_millennium-300x191.jpg\" alt=\"140615_silver_millennium\" width=\"300\" height=\"191\" srcset=\"https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_silver_millennium-300x191.jpg 300w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_silver_millennium-768x489.jpg 768w, https:\/\/blog.system11.org\/wp-content\/uploads\/2015\/06\/140615_silver_millennium.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wasn&#8217;t going to post PCBs again so soon but I just got hold of something I&#8217;m really excited about.\u00a0 So, in order of rarity&#8230; &nbsp; Dead Connection &#8211; feels like a game which was out of time, like it should be much older.\u00a0 It&#8217;s a kind of arena based prohibition era shooter with loads and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":36,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1587","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arcade"],"_links":{"self":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1587"}],"collection":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1587"}],"version-history":[{"count":3,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1587\/revisions"}],"predecessor-version":[{"id":1590,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/posts\/1587\/revisions\/1590"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=\/wp\/v2\/media\/36"}],"wp:attachment":[{"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1587"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1587"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.system11.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1587"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}