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Home  /  Arcade • Tech / Repair  /  Code archeology – Sky Smasher leads to Cabal II
02 December 2015

Code archeology – Sky Smasher leads to Cabal II

Written by S11
Arcade, Tech / Repair Comments are off

I found this out a while ago, but haven’t managed to post about it yet other than mentioning it on IRC and maybe a mailing list.

When I discovered Sky Smasher (which is a great shooter you should try out) by Nihon System, one game element really stuck out as being ahead of its time – continuous aimed bullet spreads from the larger tanks, a feature now incredibly common in danmaku (bullet hell) type games from a much later era.

skysmasher_flyer

It’s known that a lot of staff moved around Japanese companies over the years, so I decided to go looking through the code for hidden credits to see if I could establish a link to staff known to have worked at Toaplan.  In the end, I didn’t find what I was looking for, but I found something arguably more interesting.

Sky Smasher actually uses TAD hardware, it’s on the exact same PCB as Blood Bros.

bloodbros_flyer

And while the names were never as far as I’m aware used together in the same place, Blood Bros is clearly a sequel in spirit to Cabal, using much of the same gameplay, even the victory tune and running into the screen.

cabal_flyer

I can reveal that the working title of Blood Bros was in fact “Cabal II in West”.  When Sky Smasher was developed, at some point in the process between programming and manufacture, the Sky Smasher code must have been read into a dirty code buffer which at the time contained a development copy of Blood Bros.  The end result is a piece of development history which was never supposed to see the light of day (see FFE0h):

cabal2inwest

If you want to poke around and look yourself, you’ll need to interleave rom7 and rom8.  I checked the actual Blood Bros code and it’s been purged from there – so a fun bit of history hidden in another game!

S11

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