Welcome to my English language walkthrough of Vanilla Syndrome, one of Nichibutsu’s vs Mahjong titles. I picked this one for some special attention because it has great character design, excellent music and graphics, and a story based quest. Of course since it’s a quest not only is there a lot of trial and error required to progress, that’s even if you can speak Japanese to begin with. I can’t but I know a man who can. The fact that the main opponent is the best bunny girl ever, has nothing to do with it. At all.
Game story (attract mode)
Our hapless hero Kousuke is out for a walk in the woods, when he finds a suspicious door (with the Nichibutsu owl on it). He unwisely opens it and falls into a dark void. When he wakes up, he comes face to face with bunny girl Vanilla.
Oh, did you just wake up? Are you feeling okay…?
Who are you…? And… where am I…?
You opened the door to another dimension.
I’m Vanilla, the guardian of that other dimension. Nice to meet you!
Nice to meet you… Hey, wait a second!
Send me back to my world! I have a date to go on!
Sure…
I’ll give you a chance if you take me on at mahjong…!
So… What’s it gonna be?
Okay! I’ll do it!
Playing the game
When you’ve put in a credit a screen will appear allowing the player to continue using a code from a previous game, or start a new game.
Start will begin a new game, use A-N to enter the code if you have one, use Riichi to move the cursor right, Kan to move left, Pon to delete the selected letter and Ron to enter the code. Pressing Ron with an invalid code is fun.
If you beat me, I’ll let you choose one door key.
Choose carefully and find the one that leads back to your world, okay?
From here the game follows a sequence of item shop, Mahjong round, key selection, and back to item shop again. Instead of having to deplete Vanilla’s points as in other games, you simply have to beat a single hand. Should you lose a round you will lose points, but these are accumulated as you play. The more points your hand is worth, the more carrots you’ll receive – currency in the item shop.
Select the powerup and press M ot Start to buy it, or N to return to selection. At selection N (“I don’t need anything!”) or Start will leave the shop. The powerups are as follows (actual translations):
A. “Take back!” – “After being dealt a tile, you may exchange it for another tile once!”
B. “Stop Riichi!” – “When you want to cancel a Riichi, just press the Start button after doing a Tsumo!”
C. “Just a peek!”– “When I do a Riichi, I’ll show you the tiles needed to beat my hand for three seconds…”
D. “Magic spell Nenkororin” – “After being dealt a tile, you will be able to see the upcoming 10 tiles!!”
E. “One shot!” – “Once you do a Riichi, there’s a 99% chance you’ll finish in one go!”
F. “This one!” – “Before being dealt a tile, you are shown a list of four and can pick any one you like to play!”
If you have any familiarity with these games, most of the above will make sense, but here are the explanations:
A – you get 10 seconds, select any tiles you want to replace before the timer runs out.
B – after Riichi the game locks your hand, unlike some other games you can’t cancel it by taking a tile to improve your hand. Use this item by pressing Start to remove Riichi state if something good comes up. Once purchased you retain this item across hands and continues – it will show as unavailable in the shop if you have one stocked.
C – simply displays the tiles Vanilla needs when she uses Riichi.
D – at the start of the game Vanilla gets electrocuted and falls asleep, you have a short amount of time where you can take up to 10 tiles to improve your hand – for the price this one is great.
E – next time you Riichi (carries across hands) it will be a special orange carrot, 99% chance of getting a hand finishing tile. Don’t waste this one if Vanilla is already in Riichi state and instead play for time.
F – pick from one of four possible starting hands, not sure how useful this is given the cost.
This is the main game window, Vanilla will encourage you and generally react to the flow of play, lots of good artwork here and the music each round alternates between a few tracks. Everything else should be fairly obvious here – it’s very standard rules and she will make fun of you if you end up in Furiten. As with most Nichibutsu Mahjong games, finishing hands quickly is usually more important than big points. If the game decides it’s time to crush you and hikes the rank up to max, no amount of points will help. I’ve seen 75k banked turned into zero with 3 losses.
This is the key selection screen upon winning a round. At the start of the game red 1 & 8, green 3 & 8 and blue 8 are unavailable. This location notation is used for the entire walkthrough. You don’t really get much time to select the key, use M and N to navigate and Ron to select – it does wrap from red 1 to blue 8 though which can be useful. Behind each key is a character from this dimension who may give the player a quest or a clue.
Hey, try one more time!
Come on… No can do?
If you lose all your points you’ll be encouraged to continue, but if you choose not to the game will give you a code for picking up where you left off later. Without this feature I suspect nobody would have the patience to beat the game.
50 or more carrots will turn into 50.
Let’s meet again somewhere… See you later! Bye-bye!
The message about 50 carrots I believe means that any carrots you have in excess of 50 will be discarded. You get quite a long time to record the code presumably so people can rush around an arcade trying to borrow a pen. Finally after all that, it’s time for the actual walkthrough!
Vanilla Syndrome Walkthrough (full steps)
Unused keys!
There are some keys which simply aren’t used by the story, I tried them at various points through the game to see if there was some flagged dialogue, but couldn’t find anything at all for them.
BLUE 1
I am Yuri, the Ice Girl! What business do you have in the realm of Ice?!
I am Kousuke Moroboshi! I want to get back to my own world, do you know anything about that?
No, I don’t know anything! Go try your luck somewhere else!
GREEN 5
This is the land of the Elf Clan. I am Lu the Elf, can I help you?
I am Kousuke Moroboshi! I want to get back to my own world, do you know anything about that?
No idea… I don’t really know much of anything. Sorry I couldn’t be of help!
GREEN 6
Welcome to Swan Land. I am Afros, do you have business with me?
I am Kousuke Moroboshi! I want to get back to my own world, do you know anything about that?
Nope, I don’t really know anything about that! Sorry!
1CC route
Not going to be easy given the rank control, but you can get the game down to 15 steps by avoiding the optional story sections, and skipping your initial introduction to Burg. Suggestion is to try from a strong start, abuse D powerup and E if you score well enough. The rest aren’t really worth buying aside from A for the cheap potential hand upgrade. Step sequence for 1CC is:
- GREEN 4
- RED 3
- GREEN 7
- RED 7
- BLUE 5
- RED 2 (receive Devil key)
- BLUE 2
- BLUE 7
- BLUE 3
- GREEN 2 (receive heaven key)
- GREEN 3
- RED 1
- BLUE 8
- GREEN 8
- RED 8 (finish)
Finally
Thanks to Bnu for the translation of the many screenshots I sent him, and this guide would have taken a lot longer without the original Japanese walkthrough. Please note that it has redundant steps from a completion point of view and is slightly unclear (incorrect) in a few places – but it got the job done to begin with.